ACF Aircraft are notoriously known as difficult to build and even more difficult to arm but if done correctly can offer a good advantage versus tanks. There are generally speaking 3 main catagories of ACF aircraft: Thruster based, E2 Based, and most notorious, fin powered. There are also additionally 3 sub catagories of aircraft: Planes, Helicopters, and VTOLs.
Thruster based aircraft are the quite possibly the easiest of the three forms of ACF aircraft to make. The most basic form of a thruster aircraft is quite simply a keep-upright plate with thrusters for up, forward, and to steer. More advanced thruster craft may have pitch and roll.
E2 based aircraft take advantage of E2's apply force to move the craft around. E2 aircraft have an advantage over thruster aircraft in that they generally require less entities and constraints which thereby reduce server lag. However, they require some degree of E2 knowledge and may actually cause more server lag if the e2 runs high in OPs.
Fin based aircraft are the most difficult ACF aircraft to build but reward you with realistic flight and damage simulation. Fin based aircraft make use of the Fin tool to simulate wings and propellors. Fin aircraft may also make use of the Propellor Tool which can be useful in making more effective propellors and cutting down on lag and prop spaz associtated with regular Fin propellors.
|Thruster Based||E2 Based||Fin Tool Based|
|Ease of use||Easy||Medium||Hard|
|Damage simulation||Unrealistic *||Depends on coder choice||Very Realistic|
|Server strain||Medium-High||Low-High, Depends on coder skill||Medium|
|ACF Usage (propulsion)||None||Low, Depends on coder.||High/Required, thruster propellors possible|
|Load (on-board weight) reliability||High||High||Low-Medium, depends on builder skill|
|Prop usage **||
Low, 1-5 props, Does depend on thruster limit
|Low, 1-5||Medium-High, 10+|
- *Thrusters themselves are generally easy to destroy. They may be internal though so they can be harder to kill than physical blades.
- ** The Prop Usage category refers to the props being used by the actual propulsion system. It does not include body props.